// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Character/AuraCharacterBase.h"
#include "Interaction/EnemyInterface.h"
#include "AuraEnemy.generated.h"

/**
 * 
 */
UCLASS()
class AURA_API AAuraEnemy : public AAuraCharacterBase, public IEnemyInterface
{
	GENERATED_BODY()
public:
	AAuraEnemy();
	
	virtual void HighLightAction() override;			//高亮显示
	virtual void UnHighLightAction() override;

	// /*是否高亮*/
	// UPROPERTY(BlueprintReadOnly)
	// bool bHighLighted = false;
};
